Metaverse – into the year 2030 without a smartphone
Metaverse means digital worlds of experience. Due to the high computing power involved, experts expect it to be fully realized in 20 years earliest. Mikko Ripatti, Senior Client Portfolio Manager at DNB Asset Management, takes a differentiated view:

Much of the technology that users take for granted today seemed impossible many years ago. The metaverse is another technology that does not yet seem feasible. At least not to the extent that experts always talk about. What do end users expect? McKinsey published a comprehensive study on this in June. The top 5 from a consumer perspective were social media, entertainment, travel, shopping, and gaming. Nearly 60 percent of consumers using today's early version of the metaverse are excited about switching their everyday activities to it. Connectivity between people is the top driver, followed by the ability to explore digital worlds. About 95 percent of executives surveyed by McKinsey expect the metaverse to positively impact their industry within five to 10 years, and 61 percent expect it to slightly change the way their industry operates. Industries most likely to be impacted by the Metaverse include consumer products and retail, media and telecommunications, and healthcare, and these industries are also among those already implementing Metaverse initiatives.
Metaverse is already a reality, especially among gaming companies and the environments they create. Nevertheless, it remains to be seen overall what exactly the Metaverse will be and how it will develop. Defining it now might affect the imagination of the visionaries.
Who will be the winners of the new Internet?
In this regard, there is some hype around the topic. The user experience will and must certainly become even better. After all, augmented reality and virtual reality are important parts of the Metaverse idea. And that currently seems to be the direction in which things will develop. Just recently, the CEO of Nokia stated that smartphones, as we know them today, will no longer exist in 2030. He was also referring to the fact that we will then have other devices that are connected to our bodies and communicate directly with other people. Human communication is at the core of the Metaverse, while real-time communication, ease of use, and a sense of merging with the Internet are its defining characteristics. Ultimately, it is about this merging of “real life” with the virtual world.
Metaverse will also play an important part for companies. For example, virtual meetings will feel real in the future. Especially in the industrial sector, people from all over the world will be able to meet in virtual meetings and feel like they are present because of the advanced technology. There are also many opportunities in the retail sector. Luxury brands from Balenciaga and Ralph Lauren to Swedish fashion giant H&M, for example, have already recognized the opportunities presented by the metaverse to offer their customers another shopping universe digitally. Already furthest along are companies like Nike, which acquired RTFKT Studios, a company focused on digital properties, in late 2021. Soon after, "digital" sneakers were first made available for purchase to their fans, and they quickly became collector's items. To this day, they are exclusively walked by avatars.